the whole point of charging money, besides obviously to have immense profits, is to turn people into addicts. which are you more likely to play, a game that you have already paid $90 for 6 months of use, or one you can play at your leisure?
once the months have been paid for, people feel obligated to spend time in the game, or else the money has been a waste.
Eh. I have a City of Heroes/Villains subscription and only play it a couple of times a week when there are enough friends online to play it with. MMORPGs are pretty cheap compared to paying $50US for a new game and only getting 10 hours out of it. I think my final played time on WoW before I unsubscribed was around 400 hours. At the average completion length of 15 hours for most games out today (being generous, if you ask me), that'd be over a grand worth of games. I paid ~$125US total, and was entertained for half a year.
Hrm. That'd seem to come to 10h/day, which is way more than I actually played EVAR. I'd go through my logs and see where I made the mistake if I could be bothered. *g*
I tend to get more than 10 hours out of the games that I buy, because I like to do all sorts of crazy things.
For example, I had much fun with Wings of Mercury (http://www.apple.com/downloads/macosx/games/simulation_and_sports/aokthewingsofmercury.html) doing stuff like deploying my parachute.
im an ex eqer and never will touch world of warcrap. it doesnt neccsarily need intervention to fix. given enough time they wil become jaded and pissed off at tactics used by people that runs such a server. and the more people who have been there smash WoW in their presecne, in my experiance, it seems to make them just as jaded and closer to quitting. from what i saw from being in eq, when WoW came out, the stupidity level on EQ dropped tons, because WoW is open to the LCD of gameing, and is not requireing you to sit there for 6~12 hours on one event. it still retains alot of problems, and is also highly discouraging of soloing when you cant find a group. at least eq had the options to solo and still get reasonable exp if you actually had the skill to do it.
(no subject)
Date: 2006-08-09 03:47 pm (UTC)(no subject)
Date: 2006-08-09 04:04 pm (UTC)the whole point of charging money, besides obviously to have immense profits, is to turn people into addicts. which are you more likely to play, a game that you have already paid $90 for 6 months of use, or one you can play at your leisure?
once the months have been paid for, people feel obligated to spend time in the game, or else the money has been a waste.
I'll just not spend the cash, thanks ^^
(no subject)
Date: 2006-08-09 09:52 pm (UTC)I think my final played time on WoW before I unsubscribed was around 400 hours. At the average completion length of 15 hours for most games out today (being generous, if you ask me), that'd be over a grand worth of games. I paid ~$125US total, and was entertained for half a year.
(no subject)
Date: 2006-08-09 09:58 pm (UTC)(no subject)
Date: 2006-08-09 10:02 pm (UTC)For example, I had much fun with Wings of Mercury (http://www.apple.com/downloads/macosx/games/simulation_and_sports/aokthewingsofmercury.html) doing stuff like deploying my parachute.
...while in orbit. :-)
(no subject)
Date: 2006-08-10 03:28 pm (UTC)(no subject)
Date: 2006-08-10 03:29 pm (UTC)