giza: Giza White Mage (Default)
[personal profile] giza
I do a lot of reading online, and I bookmark those articles that I find interesting. Here's a collection of what I've come across over the past few weeks:

Finally, let's talk about Electronic Arts and why I think they suck. There was a recent article on Slashdot that linked to the LJ of [livejournal.com profile] ea_spouse that talks about the way EA treats their employees. It discussed mandatory unpaid overtime, working people from 9 AM to 10 PM 7 days a week, and the like. EA calls this "crunch time". but that's pretty much a lie, because crunch time is normally in the final days of a project when you want to meet a deadline. This is more like "pre-crunch crunch" which is happening MONTHS before the project is finished, just "in case the schedule starts to slip". It's really sad that management is abusing their employees like this, just trying to squeeze a little extra work out of them without having to pay anything extra. (cheapskates!)

Additional reading about the EA thing included this comment on Slashdot about long hours and employee productivity and this article on ZdNet about an overtime lawsuit that's been filed. Additionally, The New York Times wrote an article about the blog posting. Also written was this article explaining why overtime is just plain stupid.

That's all for now, hope everyone had a happy Thanksgiving!

(no subject)

Date: 2004-11-28 06:55 pm (UTC)
From: [identity profile] cjthomas.livejournal.com
That risk can be eliminated if you have a properly worded sales contract. You could negotiate something that says, "You agree to sell the Stinkpad 69a laptop for the next 3 years AND we agree to buy at least 100 of those machines per quarter".

On what planet does any customer have enough clout to dictate product line lifetimes to vendors? If it was 100,000 machines per quarter, then maybe.

(no subject)

Date: 2004-11-28 07:23 pm (UTC)
From: [identity profile] giza.livejournal.com
On what planet does any customer have enough clout to dictate product line lifetimes to vendors?

Who said anything about *dictating* lifetimes? The conversation could concievably go like this:

"We want a contract where we can buy the same machine for the next 3 years. Think you could do that with Model A?"
"No, we plan on discontinuing that this year"
"How about model B?"
"Sure, we can sell that for 3 years. How many units do will you buy each quarter?"
"100"
"Okay, when we stop selling it to the general public in 2 years, we'll set aside 400 for your purchasing in the following year"
"Done!"

Make sense? From a business standpoint, you can get a contract for darn near anything. So long as each party gets something out of it, there's no reason why such an arrangement wouldn't work.

Profile

giza: Giza White Mage (Default)
Douglas Muth

April 2012

S M T W T F S
1234567
891011121314
15161718192021
22232425262728
2930     

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags